![]() ![]() If you want to do something really really simple or generic in 3d without coding you can, but even for that they really need to make more improved behavior scripts. You have full access to all the objects in your scenes and all of their properties. ![]() They give you the keys to the car you can open the hood and mess around all you like with a little javascript knowledge. Pros: You CAN easily modify and write your own behaviors with their javascript api. You have to modify or write your own behaviors for them to be worth it. "3rd Person player." is rotate and move forward a la Resident Evil 1. I just got the professional edition and started playing with it.Ĭons: The game scripts and behaviors are useless. By reducing the price further, this would probably not keep it possible to fund further development and keep the nice support we have right now.) (In short: We want to keep CopperCube as high quality as it is right now, and keep development on it. I will write a detailed blog post about this probably in the next weeks explaining why. Cheaper sale: It's currently at -50% during Winter sale, a bigger discount is not planned, sorry. Additionaly, the whole Android client is open for Pro users, and we are planning to open the other clients too, in the near future. But yes, the whole WebGL code is free and open source and can be shared and modified freely. Access to source: Usually, you don't need to use much code for created games with CopperCube (apart from scripting if you like that), so the source wouldn't be of much use. I think games with CopperCube also run on much smaller/slower Android devices, but I'm not entirely sure about that one. Also, CopperCube is much better when creating your game as WebGL websites or Flash. It isn't that complex and quite simple to learn. CopperCube vs Unreal: CopperCube is more suitable for beginners, and much, much easier to use. Hi, stormybuck already answered most of the questions nicely, but just to confirm from me as Dev: ![]()
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